|
|
![]() |
10/22/99: The World's Longest Film Review
What do you think of when you hear
the name Tom Hanks?
Perhaps you immediately envision that
wrenching scene in Saving Private Ryan when he tells Matt
Damon to "Earn this." Or maybe you think about his portrayal of a
dying man in Philadelphia, or as the bold astronaut commander
in Apollo 13.
If youre a bit older, you might
remember Hanks from his days as a light-weight comedic actor, playing
alongside Dan Ackroyd in Dragnet or playing a kid in an adults
body in Big. If youre even older, you might remember
his TV career on that awful sitcom Bosom Buddies.
Not me. I think of Hanks first
dramatic film role in the controversial TV movie Mazes and Monsters.
Ill refer to it as M&M for short.
M&M hit the small screen on December
28th, 1982. The weeks leading up to its release saw an unusual media
blitz of attention. I can remember being scared witless by a commercial
for it. Hanks is standing in a dark alley, with an expression of stark
terror on his face. The shot switches to his point of view and we
see a humanoid lizard with talons and glittering eyes, advancing with
clawed hands raised, hissing. Spooky stuff for a kid with an
overactive imagination, no matter how jaded I was by the many fearsome
rubber monsters I saw each night on Dr. Who.
The commercial was obviously trying
to cash in on the controversy surrounding Dungeons and Dragons. It
may surprise some of you to know that the debate was so widespread.
Sure, Vampire players get some flak nowadays, but 17 years ago the
question "Do RPGs make you crazy?" was getting international
attention. The book that M&M was based on was on the bestseller
lists. Concerned parents groups boycotted anything that smacked even
slightly of sword and sorcery. Movies were being made on the topic
Skullduggery is another
ahem
gem of a film that deals
with the issue.
I missed the original screening. It
being the holiday season, I was up in Brockville visiting my cousins,
and they didnt have cable. Just a big antennae on the roof.
My mom probably wouldnt have let me stay up to see it, anyway.
One fine summer day in 1998 I was in
my local video store and spotted it. There, in the bargain bin, right
beside the Barbie work-out video, was M&M! On sale for $4.99!
I picked up that yellowed tape box and the memories came FLOODING
back. I went home, watched it
and that brings us finally
to the plot summary and review.
Ahem.
The film opens with an ominous scene.
A reporter, played by one of the hosts of the comedy TV show Bizarre,
which for me really reduces the impact of his report, stands in front
of a dark cave entrance. Apparently, some college kids got too involved
in a role-playing game, and one of them is missing
the the screen
gets all wavy as the opening credits roll and we are transported three
months backwards in time.
Tom Hanks plays Robby, a troubled college
kid with stupid rich parents. Ditto the rest of the cast, though the
romantic interest Kate Finch (played by Wendy Crewson hubba,
hubba!) only has a mother, and shes not quite as stupid as the
other parents.
Robby is on his way to a new college
somewhere in upstate New York. Most of the movie was actually
filmed in Canada, so one day I may track down Robbys school
and conduct fan tours. * Robby has been kicked out of his old schools
because he spent too much time playing Dungeons and
excuse me,
Mazes and Monsters. He arrives at this new school determined to concentrate
on his studies.
Unfortunately, he is not able to resist
the lure of the game for long, and he soon links up with J.J. (Chris
Makepeace from Meatballs and The Falcon and the Snowman),
Kate (Wendy Crewson from AirForce One and The Santa Clause)
and Daniel. (David Wallace from
er
General Hospital,
I think. Ill ask my wife.)
J.J. sees Robby reading the groups
recruiting poster on a bulletin board. Did I mention that J.J. is
a 16 year old wonder kid? Apparently hes a real eccentric genius,
and to prove it he wears a number of wacky hats. He starts off wearing
a WWI German battle helmet, and progresses to a workers hard
hat, a WWI leather pilots helmet, and a fedora. He seems to
forget this affectation about half-way through the film. Thank goodness.
Anyway, when he approaches Robby, J.J.
is wearing the flying goggles, leather hat, and scarf. He soon determines
that Robby is an M&M player, and not only that
he plays at
the Seventh Level. We find out what that ominous phrase means later.
Robby is leery of joining up
after all, hes here to study.
And does he really want to role-play with this jackass? Sensing Robbys
reluctance, J.J. invites him to meet the rest of the group at a party
hes hosting.
Robby does go to the party, which seems
very attended when you consider J.J. is supposed to be an insecure
loner, and so far as I can tell, the biggest loser on campus. Example
at this non-costume party, J.J. is wearing a costume. Hes
dressed as Oscar Wilde. And hes trying to make time with some
older college girls. Either this kid has some serious issues, or hes
not the genius hes said to be.
J.J. introduces Robby to the two other
people in the group Kate and Daniel. Kate is a pretty dark-haired
writer. Daniel is a blond lummox whod probably be happier on
the cover of a romance novel or as ski instructor. Were supposed
to believe he writes video games. Did I mention their parents were
stupid? Daniels dad spends all his time on-screen telling Daniel
to stop wasting time with video games, because the REAL money is in
accounting software.
What the clumsy approaches of J.J.
could not achieve, true love brings about. Kate is intrigued by Robby,
the moody and troubled stranger, and immediately identifies him as
someone who
plays at the Seventh Level. Ill tell you what
that means in a bit. Robby falls for Kate, and is sucked back into
the shadowy underground world of Mazes and Monsters.
This group of spoiled rich brats from
dysfunctional homes are role-playing fanatics. While the movie is
obviously pointing a finger at D&D, its not hard to see
that the film-makers never actually sat in on a game. The group meets
in a darkened room, lit by candles. They use weird, 2D cardboard miniatures
that theyve hand-painted. They place these miniatures on a flat
paper maze and push them about as they advance. This seems a little
pointless, since all the players can see the beginning and the end
of the maze. Of course, Ive played with some groups that did
the same thing with lead miniatures and 3D models.
Daniel is the groups usual game
master, or "Maze Controller." They start each session with Daniel
making the following invocation
"I am the Maze Controller. I control
your destiny
with these." Then he opens his hands to reveal a
pair of ten-sided dice. Spooky stuff, eh? I tried to start a game
session that way, but my friends threw things at me until I stopped.
The characters they play are pretty
run of the mill for any fantasy gaming group. Robby plays "Pardu
a
holy man" who worships a deity called "The Great Hall." Kate is a
female warrior. J.J. plays a elf thief. Daniel, when he does play,
is a generic paladin type. Everyone in the group plays at the Seventh
Level, which turns out to mean that theyre qualified to design
their own mazes, and act the part of Maze Controller on occasion.
Whoopee.
Things proceed pretty normally for
a while. Robby and Kate get closer, J.J. wears many stupid hats, and
Daniel shows up occasionally to make profound remarks about relationships.
All is well, but a storm is brewing under the surface.
As Kate and Robby grow closer, Robby
reveals that his brother Hall ran away from home when he was a kid,
and hasnt been seen since. He feels guilty about it because
he didnt try to stop him. By the way, did you notice what god
Robbys holy man character worships? Yes, the Great Hall. Hmmm.
While this is happening, it seems J.J.
is dealing with issues of his own. For some reason he wants to kill
himself. He confides this to his pet bird, Merlin. Which is handy,
because it lets the audience in on his little secret as well. J.J.
is despondent because no one understands him. Hes right, you
know. I didnt. Maybe if he stopped dressing like Oscar Wilde
at heterosexual singles parties
J.J. decides to kill himself in a fashion
so memorable and spectacular that people at the school will still
be talking about it in 1985. He starts to formulate an attention-getting
suicide plan so deviously cunning and elaborate youd think it
was designed by the Three Stooges.
That very night, at the regular session
of M&M, tragedy strikes. The characters are in a particularly
fiendish maze inhabited by undead. Theyve come to a chasm, across
which an army of the no-longer dead monsters gibber and wail most
horribly, beckoning our heroes to cross. The chasm itself is so deep
the bottom is not clearly visible. Daniel, who is Maze Controller,
describes it thus. "You see something glittering at the bottom. It
could be gems, or it could be a trap!"
Now, I dont know how they do
things in this game, but it seems to me that any reasonably seasoned
group of dungeoneers would be setting up some pretty heavy ranged
weapons fire or ranged magic to unleash on the zombies. The zombies
cant reach you, so may as well "pound them from the shore" as
my friend Dan always says. Blow the un-living snot out of them and
worry about treasure and crossing the chasm later, right? Not in this
group. J.J. announces that his thief "jumps into the chasm and grabs
the gems."
The look of pained disbelief that crosses
Daniels face is worth the price of the video. "There was no
treasure! It was a trap! Your thief dies!" Shock, shock, horror, horror!
Robby and Kate gasp, J.J. goes pale! His character is dead! "Robby,
resurrect him," demands Kate. Robby desperately shuffles through a
mountain of character sheets. "I...I...dont have enough points,
I cant," he bleats.
Silence.
If this was a real group, the game
master would be chortling merrily, and the other players would have
been divvying up the thiefs gear before he hit bottom. But remember,
this movie was made by non-gamers. The consternation the group experiences
is meant to be indicative of their overly-strong attachment to their
fictional alter-egos. Its not that crazy, really. I have been
present in game sessions where a guy was so upset over the death of
his character in the old Marvel Superhero game he chased the game
master into a sewing room with dire threats of bodily harm. I was
that game master, by the way. I think the player, my good friend Bill,
actually ran to the kitchen for a butcher knife as well. Im
not sure because I was too busy trying to climb out the window. Regardless,
the other players were very amused by the demise of Bills character,
and I was certainly pleased with myself, death threats or no.
With J.J.s thief joining the
ranks of the brain-eaters, the group decides that they need a fresh
start. J.J., who is at least twice as clever as the thief he was running,
tells them that hes been experimenting with the idea of bringing
the group to a new level. Were talking live action, kiddies,
a good 10 years before White Wolf started publishing books on the
topic.
While were talking about live-action
role-playing, my aforementioned buddy Bill used to play live action
D&D in a park when he was in the 5th grade, round about 1984 or
85. They even used bean bags to represent missile attacks.
But I digress.
J.J. suggests that the group play in
a series of caves near the campus. He will be the Maze Controller
for this experiment. The rest of the group is leery at first, but
the silver-tongued (and whiny) J.J. soon convinces them to see things
his way. He tells them itll be perfectly safe, since he spent
the last week mapping the caves. Sinister laugh. With Halloween drawing
near, they tool up in costumes appropriated from the schools
drama department and head off to the caves.
The caves are appropriately spooky
and dungeon-like, but I really have to comment on the way they run
the game. J.J. conceals himself in a cave with a map. Robby, Kate,
and Daniel split up and blunder around the caves in costume. Every
so often, J.J. hollers out "monster!" Er
excuse me. How can he
see where they are? How do they know which one of them sees the monster?
How do they determine whether or not the kill the creature, or get
turned into meat snacks? How do they know when theyre "done?"
All this aside, Robby is getting pretty
freaked out by the caves. When J.J. calls out monster, he panics,
and envisions a scaly game world creature called a "Gorvil." He draws
a knife and slashes out at the creature, slaying it. In doing so he
screams out in terror. The others come running, and find a terrified
Robby who reassures them that it was nothing, just a Gorvil that caught
him by surprise. The group assumes Robby is in character, and later
compliment him on his role-playing prowess.
This represents a bit of a twist in
the film. All along, I assumed J.J. was hatching some fiendish plot
to embroil everyone in a live-action game where reality and fiction
start to merge, and somehow get himself killed in the process. But
no, Tom Hanks goes loony and no other mention is made of J.J.s
suicide plan again in the movie.
Robby starts dressing like Pardu at
odd times, and his dreams are troubled by visions of "The Great Hall,"
who appears to be a man in a cape at the end of a brightly lit sewer
pipe. Hall tells Robby that as a holy man he should have used his
spells to kill the Gorvil, and as penance he must become celibate.
The next day, Robby tells Kate that they cant
um
explore
their private mazes together. She cries and breaks up with him, immediately
fleeing to the waiting arms of Daniel the Aryan ski-instructor/programmer.
Robbys dreams get weirder and
weirder until one night the Great Hall tells him he must prove his
faith at "The Two Towers." Robby gets up in the middle of the night
and schleps his way to the Big Apple, which, coincidentally, is where
his brother Hall ran away so long ago.
The next morning, the group discovers
Robby is missing and immediately and correctly assume that hes
flipped out and moved to the Land of Make Believe. They worry that
he may have ventured into the caves alone, and call the police. However,
they worry about telling the police the whole story. They dont
want them to know they played in the caves, because theyre restricted
to the students on the campus, you see. They dont want to get
expelled. What a touching display of friendship. So they tell the
cops Robby went there with another group. Or alone, I cant remember
which. They anonymously give the police a copy of J.J.s cave
map.
Which brings us back to the opening
scene, with the straight man from Bizarre giving a lurid report about
the dangers of confusing reality and fiction while the cops poke around
the cave in the background.
Okay, I dont know where they
got these policemen from, but for some reason they immediately assume
Robby is dead. After all, hes been in a cave for 24 hours. We
know how deadly those stalactites are. The police feel theyve
been proved right when they cant find a body. Probably eaten
by the giant cave rats, or dragged off by kobolds.
As it turns out, Robby was never in
the caves at all. Hes been wandering the streets of New York
City in a daze
a place at least as legendary and dangerous as
Waterdeep, I would think. No one stops to help this poor confused
young man, assuming hes just another street person. Robby is
almost entirely in his Pardu role by now. He has an altercation with
two crooks, who judging by their leather jackets and duck tails, were
apparently fresh from the set of Grease 2. He sticks one with
his holy knife after imaging him to be yet another Gorvil. After
this, he snaps back to reality long enough to call Kate and tell her
where he is. In the middle of the conversation he drifts back to La-La
Land and heads off for the dungeon that is the New York City subway
system. Look for a cameo by that guy with the red-beard playing a
drunk. Hes been in about 80 Canadian and British movies since
the late 50s
but I can never remember his name.
Kate waits until morning to tell everyone
about Robby, for some reason, and they all bust into his room to go
through his stuff. Which the cops have not done yet, even though they
think hes dead. Among the detritus, they find an elaborate maze
with all sorts of enigmatic sayings on it, like "The Great Hall,"
and "Go to the Two Towers." The group puzzles over this for a while.
Hmmm. Hes looking for two towers. Two towers. In New York City.
Where in New York City can you find two towers? I wonder if there
is such a thing.
Yeah, okay, so they finally realize
they need to go to the World Trade Center. They pack into Kates
VW Rabbit and go zooming off for the Bright Lights. They arrive just
in time. Robby has finally found the "Two Towers" and is getting ready
to jump off the top as a sign of his faith in the Great Hall. His
friends convince him that this would not be a good thing to do, and
Robby breaks down.
Roll ahead another few months. The
school year is over, and the gang is on their way to visit Robby at
his parents home in the country. Hes been in the nut-house
for a while, but apparently hes feeling much better. As they
drive they talk about whats been happening over the last year.
Kate finally sold a book, based on the wacky misadventures of Robby.
J.J. realized that he wanted to kill himself because his mom kept
redecorating his room when he was out. Something like that, anyway.
Daniel decided to go along with his dads wishes and stop wasting
time on the fledgling video-game industry. Moron.
They arrive at Robbys house and
find him in the backyard, regarding the woods nearby. He turns to
them, and it becomes clear that he still thinks hes Pardu. He
refers to his parents as friendly innkeepers, and suggests that they
join forces to clear the monsters out of the forest. Rather than smacking
him around and telling him to smarten up, or force feeding him psychiatric
drugs they play along until sunset, then drive home. Melancholy music
plays. Kate observes that
"We played until sundown. Pardu saw
the monsters. We did not."
Roll credits. End of summary.
Im not going to pretend that
this was a good movie. Im not going to defend its inaccuracies.
It was a preachy TV movie from the early 80s, a period when prime-time
TV had hit its lowest ebb. Compared to yet another "very special"
episode of Diffrent Strokes (I like the one where Mr.
Carlson from WKRP tries to touch Arnold in his special area)
this was good
but then, so is Ishtar. Its
about as good as those after-school specials where the popular girl
tried marijuana, or some kid learned responsibility when his dog got
run over.
In fact, I cant effectively tell
you why I like Mazes and Monsters. Perhaps its the feeling
of fake 20-something nostalgia is evokes. And I must admit that Tom
Hanks turns in an able performance, as does Wendy Crewson. You can
almost see a spark of what led to Hanks later dramatic successes.
Even Chris Makepeaces character isnt all that far out.
I have met people whod commit suicide because their mom had
bad decorating taste.
Its the little details that make
this film, that draw me in and make me feel some perverted sense of
kinship with the characters. The Blade Runner posters that J.J.
has up on his wall. The J.R.R. Tolkien books they have on their shelves.
The good natured sense of geek brotherhood that even these attractive
and intelligent people are able to pull off. The fact that Id
probably be quite happy playing M&M. I imagine I, too, would be
playing
at the Seventh Level. I once considered trying to write out the rules
as theyre seen in the movie. Heh. Maybe someday Ill market
it.
Whether you, like me, find guilty pleasure
in watching this movie, or find yourself, like Gline, wanting to burn
the tape, I guarantee that this is a movie that no role-player should
go without seeing.
For that reason alone, I hereby award
it 6 out of 10.
Pieter van Hiel is currently lost
in the steam tunnels under Jackson Square in Hamilton, Ontario.
|