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01/07/01: You are what
you play! You Are What You Play
Say....What?
Ok, there have been articles done on solo
RPs, and improv RPs. The one on solo RPs was good. So was the other.
But my question to everyone is this: do you really need to pull off a solo
RP just to get inside your character's head and learn more about him/her/it?
My answer to this is 'No,' and it will
always remain to be so. I play many different characters -elves, vampyres,
bounty hunters, warlocks, 'immortals', etc...- and I have never found much
use for looking around in the confines of my mind for an idea to pull off
a solo RP to figure out more of who my characters are.
The reason for my abstinence of soloing?
It is because of one reason, and one reason only. And that reason? Well,
it is quite simple, and you'll probably kick yourselves (Ed. Note: Nah...
how about I just give myself a stern talking to?) when you realise
how very simple it is. I refrain from soloing to better understand
my characters. When I RP, I BECOME the character that I am RPing.
Yes, I know that the idea of a mun 'becoming'
the C that he/she plays may sound quite ridiculous, and might possibly
border on the line of stupid and psychotic. But, believe me when
I say this: when you 'become' the character, it will make your RPing all
the more fun.
Now, when I say that I 'become' the character
that I am playing, I don't mean that, if, for example, I'm play my vampyre,
I go around biting people on the neck, trying to drink there blood. What
I mean about 'becoming' the character is that you try and reason things
out as if YOU were the character. But remember, you've got a set of limits
and rules to follow. You are limited to what the surroundings of the RP
area consists of. You can't bring in things that you have around
you. The things that you use MUST be consistent with the environment
that surrounds your character - you.
Remember, you are what you play.
Joey/Ryile is currently wandering the sewers
of New York City, and will only answer to the name 'Pardieu.'.
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