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Spell List | Supernaturals
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NOTE: The rules involving supernaturals are only being
preserved for the sake of reference. We are not accepting
supernatural characters as player characters in the game.
Introduction | Kitsune
| Tanuki | Yuki-onna | Tengu
| Oni | Yama-inu |
Kuei
Supernaturals and Other Supernaturals |
Japan's mythology contains a great many creatures and entities of supernatural
origin, some of which may be encountered during gameplay as monsters, adversaries,
or even potential allies.
The first thing you should keep in mind when playing supernaturals is
that they are relatively rare. To that end, the room staff
will be limiting the total number of supernaturals of any one kind to a
maximum of three at any one time. So only three oni, three
kappa, three yuki-onna, etc. will be allowed as active characters in the
roster at any given time. You cannot play a supernatural character
unless you have had at least three months' playtime with an approved character
of a more conventional variety.
Also, most of these creatures avoid contact with humans and will not
show themselves to people except in rare circumstances, although some of
them (where marked with a *) can disguise themselves as ordinary people.
Because of this, it makes them hard to play with the other characters, and
let's face it, character interaction is what makes the world go 'round.
A "half-" character would be easier to play -- one foot in either world,
now that's a source of drama! -- but again, I'd only recommend it if you
can do a really good job with it.
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If you do create a supernatural character, you must observe the following
point rules.
- Supernaturals get the same breakdown of points as everyone else.
- If a supernatural character has special abilities, they are
to be taken as skills -- although they are basically spiritual
skills, so one would roll Ki + the skill in question.
- The total number of points spent on these special abilities cannot
exceed one's Ki X 3. These points spent come out of
your starting skill total of 45. Note also that you cannot
add to these skills in the future without raising your Ki
first!
The following list of supernaturals will be expanded upon greatly over
time. As we add a full page for each type, the name will be hotlinked.
Other types may be added in the future as well.
- Baku - A creature that is supposed to eat nightmares.
We have 2 slots open.
- Kappa -- A malevolent turtle/froglike creature that generally
lives underwater and will often torment those who disturb its peace,
or demand a toll for passing over a bridge (usually in the form of wild
cucumbers, which kappas adore). Kappas have an indentation in
the top of their head, which holds water. If you knock the water
out of the dent, they die quickly. We
have three slots open.
- *Kitsune (Fox) --
A shapeshifter animal, considered to be bad luck, and generally mischevious
and devious. Shrines also exist to foxes, who are supplicated
to offset future trouble and are considered messengers of the god
Inari.
The older and wiser a kitsune gets, the more tails they have,
and when they hit 1,000 years, they have nine and are considered sages.
We are not accepting applications for them
at this time as we have reached the room limit of three characters.
- Oni -- The Japanese
demon or ogre -- tall and muscular with fangs, claws, and horns.
Most oni are troublemakers, but there is the occasional kind one.
We have three slots left for oni.
- *Tanuki (Raccoons)
-- Another shapeshifter animal, who uses leaves to accomplish this.
Tanuki are kind and helpful to humans in general. Many shrines
exist to tanuki, who are considered to be good luck omens.
We have three slots open for tanuki.
- Tengu -- Consisting
of the long-nosed "goblin" tengu and the crow-like karasu-tengu, they
are two radically different kinds of creature. One seeks to destroy
humanity; the other to teach it a stern lesson or three.
We have three slots open for tengu.
- Yama-inu (Mountain
dogs) -- The brutal yama-inu run in packs and defend their territory
savagely against both human and supernatural incursion. They also
form alliances, however tentatively, with certain humans. The
giant wolves from the film Mononoke-hime are a good reference
point. We have two slots open for yama-inu.
- *Yuki-onna -- A
curious Japanese ghost of sorts, which usually appears as a lovely woman
dressed in white during snowstorms, and kills men with extreme cold
(something like the personification of hypothermia!) According
to one legend, they can appear as a normal human, but there appears
to be a vampiric need for them to feed off of the life force of others
occasionally (by freezing them to death).
We have two slots open for yuki-onna.
Kuei -- the
restless spirits of the undead, who roam the earth looking to finish
the work they left undone, be it revenge or something more benign.
Please do not apply for a supernatural character
(or any capped C) unless you have already had at least one other non-supernatural
character in consistent play for at least one census period.
Supernaturals and Other Supernaturals
Supernaturals have a kind of "sixth sense" for one another. If
two of the same kind meet, they can figure out that the other is a supernatural
of the same by rolling Ki + Intelligence, with a target number of
5. (They get the automatic 5 since they're the same type.)
If they are of different types, the target number is 6 or higher.
Magic-users can do the same with each other (and supernaturals with magic-users,
etc.). One of the additional pieces of information gleaned if the
person being "scoped out" is a magic-user is what deity, if any,
they gain their powers from.
[There will be some more material to come about the relationships of
each of the supernaturals with each other.]
For more information on how supernaturals deal with mahou or magic-using
humans, see Magic.
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