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These spells are available to all magic users except for supernaturals.
Casters can only cast as many spells during a day as they have points
in Ki. This is referred to as "Ki burn." This also applies
to skills that are not explicitly referred to as spells, such as Supplication.
Rolls such as Int+Ki to resist spells are not burns.
All attempts to re-cast a spell incur a successive -2
difficulty on top of all
other difficulties.
Please note that this list is not final and can be updated
at any time. If older spells are modified, there will be a notification
of this.
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Animal Ken
Allows the caster to establish a telepathic rapport with an animal.
- Roll: Ki + Animal Ken.
- Requirements: Within 6' radius.
- Effects: The caster and the animal are linked telepathically,
and can communicate with each other on a subverbal level. Note
that many animals may not want to keep a telepathic link!
- Duration: (successes) turns.
- Modifications: -2 difficulty for each additional 6' of radius.
Banish Foes
Allows the caster to forcibly repel assailants.
- Roll: Ki + Banish Foes.
- Requirements: None.
- Effects: Forces all within a 6' radius to resist with
Ki + Int; if they lose, they flee the area in a panic (at least
60' feet away) and do not remember what happened.
- Duration: Immediate.
- Modifications: -2 difficulty for each additional 6' of radius.
Camouflage
The caster can blend in with his surroundings.
- Roll: Ki + Camouflage.
- Requirements: None.
- Effects: Successes are added difficulty to detection.
If someone resists with Ki + Int, the spell is broken.
- Duration: 1 round.
- Modifications: No direct modifications,
see modifiers table
Fire
Allows the caster to set fire to, or incinerate something.
- Roll: Ki + Fire.
- Requirements: Must not be underwater or anywhere where fire
cannot burn.
- Effects: Successes translate into inches radius for the fire.
- Duration: Immediate.
- Modifications: -2 for each additional inch radius
Greater History
Provides the caster with details about a person or a thing since
their creation.
- Roll: Ki + Greater History. -4 base difficulty at all
times.
- Requirements: Physical contact with the object or person.
- Effects: Allows the caster to learn (successes) salient
facts about the person or thing, from their entire existence.
- Duration: Immediate.
- Modifications: -2 difficulty for each additional salient
fact.
See also Lesser History.
Greater Persuasion
Allows the caster to convince people to do or believe certain things
over an extended period of time.
- Roll: Ki + Persuasion.
- Requirements: Within earshot, since the spell is delivered
in the context of a suggestion or a command.
- Effects: The victim resists with Ki + Int or
else is compelled to do whatever the person says.
- Duration: Successes = number of hours.
- Modifications: As Persuasion but with an extra
-2 by default on top of everything else.
See also Persuasion.
Healing
Allows the caster to restore Life to a wounded subject.
- Roll: Ki + Healing.
- Requirements: Physical contact with the object or person.
- Effects: Successes translate into dice to roll for restored
life.
- Duration: Immediate.
- Modifications: -2 difficulty for closing open wounds.
-4 difficulty for restoring broken bones or internal bleeding.
-8 difficulty for restoring a severed body part. Countering
poison requires at least as many successes as garnered by the poisoner.
Ki Dampen
Prevents all ki-based actions within a 6' radius, except by the caster.
- Roll: Ki + Ki Dampen.
- Requirements: None.
- Effects: All ki-based actions, whether or not they
burn Ki for the user, including supernaturals' powers, cannot be
used.
- Duration: Number of successes is the duration, or until the
victim flees the area.
- Modifications: -2 difficulty for each additional 6' of radius.
Lesser History
Provides the caster with recent details about a person or a thing.
- Roll: Ki + Lesser History.
- Requirements: Physical contact with the object or person.
- Effects: Allows the caster to learn (successes) salient
facts about the person or thing, from the past seven days.
- Duration: Immediate.
- Modifications: -2 difficulty for each additional salient
fact.
See also Greater History.
Light
Produces a steady source of light from any object that illuminates
a 6' radius.
- Roll: Ki + Light.
- Requirements: Physical contact with the object or person.
- Effects: Number of successes is the duration in minutes.
- Duration: Immediate.
- Modifications: -2 difficulty for each additional 6' radius.
Persuasion (Bend Like A Reed In The
Wind)
Allows the caster to convince people to do or believe certain things.
- Roll: Ki + Persuasion.
- Requirements: Within earshot, since the spell is delivered
in the context of a suggestion or a command.
- Effects: The victim resists with Ki + Int or
else is compelled to do whatever the person says.
- Duration: Successes = number of turns.
- Modifications: -2 to make the person tell lies or deceive
others. -4 to insure that the victim remembers nothing upon
awakening. -4 difficulty to get the person to deal with
something that is manifestly nonexistent, such as eat a meal that isn't
there. -8 difficulty to get the person to do something
life-threatening, such as commit suicide, kill another person, step
off a cliff, etc.
See also Greater Persuasion.
Purification
Removes a curse the maleficience of evil spirits with a person
or place.
- Roll: Ki + Purification.
- Requirements: Physical contact
- Effects: Each success from the purification negates a success
by the one who placed the curse.
- Duration: Immediate.
- Modifications: No direct modifications,
see modifiers table
Spirit Duelling
This is the same as the Ki skill Spirit Duelling, but with
two modifications:
- The incapacitation is limited to spell rolls only.
- However, the duration is rated in days, not hours.
- Roll: Ki + Spirit Duelling.
- Requirements: Some previous form of personal contact with
the subject
- Effects: Each success causes a psychic incapacitation of
the target for 1 days. This means the person is at [success] minuses
to all Ki spell rolls for that time.
- Duration: Immediate.
- Modifications: No direct modifications,
see modifiers table
Wall of Force
Repels an attacker with a solid, invisible barrier.
- Roll: Ki + Wall of Force.
- Requirements: None.
- Effects: Stops all physical attacks against the caster
from a distance of 6'.
- Duration: Number of successes is the duration.
- Modifications: -2 difficulty for each additional 6' of radius.
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