Frequently Asked Questions (FAQ)
FAQ | Roleplaying Online [Click to see summary view]
Some Frequently Asked Questions and their Answers compiled and written by Your Very Own Guide to the Non-Existent Universe, Pieter van Hiel.I came here because I thought it was a chat site... but everyone is acting weird. What's going on?
The people here are role-playing. Role-playing is like a game "Let's Pretend" for adults and older kids. It's like an interactive story, in which you play the part of one of the characters. These people don't really think they're kings or wizards or super heroes... for the most part they don't, anyway. They're just playing a game with each other. Role-playing is a great way to relax. Why not stop by and try it out?
Well, it's not Satanic in and of itself, but yes, a lot of weirdoes do play. Some games do explore occult themes. This is just part of the game…it's not meant to be taken seriously. Moreover, in some rooms this sort of role-play never occurs. As for the weirdoes…well, if eccentric people frighten or annoy you, then role-playing is probably not the ideal pastime for you.
Not quite yet. Some rooms have rules about being accepted as a player. Choose a chat room that looks interesting. In the doorway to the room, there will probably be a blurb about the kind of role-playing that happens in there, and maybe some links to a homepage or rules. Read the rules for the room, and think about what sort of character you'd like to play. If you're stumped, go into the room and so what sort of role-playing is happening. Talk to the people in the room. Most of us are pretty friendly.
You sure are! But go slowly. Pop into the room and see what plots are going on. Don't just barge in and try to get involved in an ongoing story right off the bat. Send private messages to people, and see if they'd like you to join in. Like I said, most of us are pretty friendly, and will welcome you. If you're stumped, you could try starting your own plot.
Most rooms don't use any dice. Yes, it's true. And unless you were a limp-wristed Amber player before you arrived here, the diceless factor going to take some getting used to. How do you resolve combat, for one thing? Or interaction between players?
Talk to him. Plan out how you want the combat to go... and remember, no one likes to lose a handle. Maybe you could just knock him out? If the two of you can't agree on an outcome, and can't seem to get anywhere in an unplanned fight… well, just forget about it.
First of all, let the person know politely what the problem is. He might be new here, and not used to the way things work. If he's still being a pain, log their actions and send them on to the room staff or host. They'll deal with it, or pass it on to the SysOps. Whatever you do, don't insult the person or get angry with them. If the person becomes a real annoyance, just ignore him.
I can't see you from here, so I can't say. Seriously, I can't say why no one will join in your role-play. Maybe you're not putting yourself in a situation where people have any reason to get involved. Maybe the people playing are in a pre-plotted role-play, and don't want any outsiders involved. Keep trying, I guess. Or move to another room and see what's what.
Okay, this is very important.
Yes they are, like any good pastime. And as with any pastime, there are people who get TOO involved. Like the golfer who spends his rent check on new clubs, or the car nut who would rather fiddle with his custom dragster than spend time with his family, an online role-player will often find their schoolwork or social life being sacrificed for play.